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Let's still focus on what Dennis (correctly) calls "a very minor point". One reason why long unbalanced endgames are comparatively rare in human chess might be that "too many games are decided in the middlegame". Here, "decided" includes reaching endgames that aren't complex, unbalanced and unclear but clearly winning or (dead-)drawn and thus won't continue for many more moves, move 100 or beyond.

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Why do you think we don't see those long unbalanced computer endgames in human chess? They make great content. What could be done to encourage them? Carlsen - Nepo game 6 was such a joy for chess fans.

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