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Another point, then there is the composition itself that is not easy at all. There are attempts to computerize compositions (compositions are not puzzles, are a level higher), but so far they cannot outmatch humans.

It is a matter of resources though, if enough (developing) resources (time is one) were poured in making a chess engine composer, then it would be possible to have a superhuman one I think.

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Yes, it depends on the position. Chess engines are very strong for positions where the opponent (or the position) isn't silly or unusual. Of course those positions that confuse computers are diminishing over time because there is a sort of "slow race" for composers to find those position and for developers to cover them.

https://www.youtube.com/watch?v=15nuJdAUW0s

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