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Nov 5, 2022·edited Nov 5, 2022

Love the shout-out to Mark Crowther. The issue I have with eval pegged to a fixed win % is that this does not apply along the scale of all human skill levels (in games against players of the same rating R). This is the subject of my article https://rjlipton.wpcomstaging.com/2018/09/07/sliding-scale-problems/, whose main graphic heads the article on me in Time Magazine Online. But this may still work out fine. I certainly welcome the lowering of evals in unbalanced positions especially, for which I currently have to make an ad-hoc adjustment to balance the sample sizes.

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